He he he...thanks Rich.
I see the severity in all the videos you presented and they were viewed at 1080 full screen, and not only at the specified segments. I believe the only reason one monitor appears better over another is the screen size. I say this as you can just view the default size, as inbedded in this thread without full screen, and not see the severity of the stutter. Optical illusion? Does better display hardware eliminate?
Hardware matters....
My 27" is IPS panel which is slower response time than my 24" which is a TFT panel.
So on my IPS panel, I see more stutter, but its is more color accurate , compared to my TFT one.
If I use gamer's display with much faster refresh rate and fast response time for its panel, I think I will get improvement. However a good color accurate screen is always slow refresh rate for now , as IPS panel is almost always the choice.
TFT Central
I need color accurate screen for underwater video, nothing else. Hence my 27" is an old Dell U2711
I posted a video here, Slowing things down, and it was interesting the comments that I received. for it being steady You'd expect stutter with the cars passing by at 60mph, it was very minimal but there. The video was processed in GP Studio for a reason and the last 30 seconds was a 3 second clip slowed to 4% with Flux applied. All my videos are shot in 2.7K 60. This was upload at 1080.
If the car in the FOV is about 20% of the entire FOV meaning its a closer shot, the stutter will happen as the display circuit and GPU need to work harder to create so much movement/changes for more pixels of the screen, aside from the display response time.
One way I can do to smooth panning is to make motion blur with high ND filter and lock shutter speed to no higher than my frame rate or double my frame rate, but its not nice if panning is what I want to see.
And this is not a Solo exclusive, all aerial rigs have the same issue to a certain degree. I think software can eliminate most of what you are seeing, the fluxed example in my video proves it. But you have to start with solid video first to make it past the post editing degradation.
Yes, all video cameras will suffer the same, but panning to a 180 degrees or more is a dronie habit

I dont know if my super old 1999 Sony TRV900 with CCD instead of CMOS will stutter as bad as CMOS sensor, surely CCD does not go jello.
I think if I keep at 2 degrees per second and no higher, I should be fine doing orbit.
This would be a circle with radius of approx 100 meters at turtle setting.
thanks Rich.